Glutinous Nature

Glutinous Nature

Hi, I make computer games in London. I have awful hair.

Tagged: #mother 3
beeple:

MINIMUM VIABLE PRODUCT

beeple:

MINIMUM VIABLE PRODUCT

minionslayer:

minionslayer:

~Spooky Island~

~Update

design-is-fine:

Verner Panton, Stereo Bar 3300, 1969-71. Radio & Record player. For Wega, Stuttgart, Germany. Via Technoseum.

design-is-fine:

Verner Panton, Stereo Bar 3300, 1969-71. Radio & Record player. For Wega, Stuttgart, Germany. Via Technoseum.

design-is-fine:

Dieter Rams, prototype for a portable TV, no date. From the exhibition Less is more, Frankfurt 2010. Via Rene Spitz flickr & Gizmodo

bubblegumcrash:

Doomed Megalopolis 

bubblegumcrash:

Doomed Megalopolis 

abi-cooke-hunt:

'At once the silk became transparent; the entire skeleton of the zeppelin was visible, dark against the inferno of orange and red and yellow' - Philip Pullman, Northern Lights
Pop-up mechanism - lino cut, pencil, lots of cutting out.

abi-cooke-hunt:

'At once the silk became transparent; the entire skeleton of the zeppelin was visible, dark against the inferno of orange and red and yellow' - Philip Pullman, Northern Lights

Pop-up mechanism - lino cut, pencil, lots of cutting out.

vgjunk:

Tekken 2, PS1.

vgjunk:

Tekken 2, PS1.

rdein:

momodora4:

game development banzai 2

this game is MOMODORA IV, a sequel to a series I’ve been working on for these past years. get the games here -> rdein.itch.io

hey everyone, i made another tumblr (sort of a devlog) just for posting progress on Momo 4!

swaaarm:

offalal:

In 2010, I read a tidy little write-up of Konami’s 1991 Game Boy game Cave Noire by Anna Anthropy on the (now defunct) Gamer’s Quarter forums.

Two years later, Aeon Genesis Translation Project released an English patch, and I had a grand time playing the game in brief moments of downtime on my phone.

I have, you might say, an academic interest in the game’s particular flavour of puzzle and roguelike elements. Given that there is very little text in the game, and that the genre is largely defined by a didactic, learning-through-play approach, I was curious which details were disclosed and which withheld in the game’s instruction manual.

Last week, I found out! Anna scanned the manual, and Swarm translated. With my curiosity sated, I wanted to share the goods.

The translated Cave Noire Instruction Booklet is available for download on ANNARCHIVE. Please enjoy!

Cave Noire is pretty cool guys